I am a 5th year computer science student at KTH and will graduate in the summer of 2016. I've always loved playing video games and through that I became interested in the technologies behind the games, which got me into programming. On this project I worked on the game logic and procedurally generating pieces with the help of a shape grammar / context-free grammar.
My name is Adrian and I'm studying my fifth and final year towards my masters degree in Computer Science at KTH. I love Human-Computer Interaction, and have always been interested in learning how Unity could be used for it. On Teamtris I've mostly done work related to graphics, shaders, user interfaces, and interactions.
I am a French student from Grenoble INP - Ensimag. I am currently an Erasmus exchange student at KTH, on my last year towards my masters degree in Computer Science. I am fascinated with human-computer interaction and computer graphics, and that is why I chose the Advanced Graphics and Interaction course. In this project, I learned a lot about game development, from the engine to the UI and the objects, and worked on some shaders.
I am in the 5th year of my information- and communication technology studies at KTH. I've played games of all types for as long as I can remember and in time I became interested in developing my own. This project is the first big step towards that goal and I'm not going to stop here. The course has given me a taste of many different parts of game development both from the view of advanced graphics and human-computer interaction.
I'm a student in Simulation and Virtual Design, graduating 2016. My passion is advanced interaction between humans and machines. Before KTH, I worked as a System Designer in Telecom Operation and Maintenance. This means I'm used to coordinate complicated projects and deliver reliable machines on time. In this project, I worked on learning the Unity platform while using it in a real project. Learning to answer questions like: How is this implemeted in the architecture? What is the Unity designer's intended ways of doing things? My concrete graphics oriented coding has been physics and particle oriented effects.